Does Anybody Care?



The recent Inside ADRIFT Spring Comp 2005 was in some ways a success and in others a failure.

A success: it got five entries. Now that might not sound like a huge amount, particularly when compared to the 30+ entries in the yearly IFComp – but in a community the size of the ADRIFT one, which rarely has more than 30-40 active members at any one time, it’s a notable achievement all the same. It’s also a larger number of entries than any other Spring Comp has received so it’s a success for that reason alone if nothing else. On top of that, it also attracted a couple of games by newcomers which is always a nice thing to have.

A failure: it got a grand total of six votes. Six. Of which four were from people who were competitors in the Comp itself. Only two other people out of all the current users of ADRIFT bothered to vote. However you look at it, that’s a pretty poor turnout. Just as well the ADRIFT Comp didn’t have the same kind of requirement as most Comps have – i.e. that the people who enter them aren’t allowed to vote – because otherwise the total number of voters would have been even smaller.

So just why is there such a poor turnout for Comps? I can think of several reasons offhand:

1. People can’t be bothered.

2. People are bothered but don’t have the time to play through five games in the Comp’s two week judging period.
3. People have played the games, not liked them much, and decided not to vote.

4. They don’t like Comps full stop and have no interest in voting for the games in them.

5. They meant to vote but never got round to it.

6. They didn’t like the games and decided not to vote in case they ended up annoying the game’s author by giving his game a poor vote.

7. They prefer to lurk as opposed to actually participating.

8. The recent problems with the ADRIFT forum (hopefully now fixed) left them unable to get access to the games until it was too late.

9. They played some of the games but didn’t get around to playing them all and figured that just voting for the ones they played wasn’t fair on the ones they hadn’t played.

10. They’ve entered a game in the Comp and feel it’s a bit unsporting voting for the other games.

I can imagine a few people citing point 2 as their reason because unless you have lots of free time, two weeks isn't really long enough to play through five full size games (even if two of them were quite small). You could certainly play some of all of the games but three of them were big and would likely take a fair amount of time to reach the ending. Point 5 might be a valid point but it’s a bit unlikely that people forgot about the deadline. Point 8 is probably also an issue. Regular forum members know about the other ADRIFT sites and so the main forum being down wouldn’t affect them too much but any newcomers likely wouldn’t be aware. Point 9 might also be an issue for the same reason as point 2. Point 10? Could well be a valid point. Can you enter a Comp yourself and give a totally honest vote to the other games, knowing that it might be your good vote to another game that allows it to beat your own? In an ideal world, you could. In real life, personal opinions probably intrude and affect your overall vote. But the main reason for more people not participating in the voting process?

Simple. Point 1: they can’t be bothered.

Yep, the ‘lack of feedback’ issue rears its ugly head once again. It’s no secret to anyone who’s been a member of the ADRIFT community for more than a few months that while people are happy to encourage others to write games, offer advice, beta-test them, give ideas, opinions, etc, etc, but when the game is done and ready to be played… everyone goes mysteriously quiet. You might a review after a while. You might, if you're especially lucky, even get a brief comment on the forum about your game. Once in a blue moon there'll even be a full blown discussion but don’t hold your breath waiting for one about your game because you'll be waiting a long, long time. But more often than not, you'll get precious little feedback at all. The Reviews Exchange has gone some way towards ensuring that more reviews are written but speaking as the poor fool who organises it every couple of months, it’s not always easy to get contributions and there are still a good number of games that go unreviewed and their authors get no feedback upon. Competitions used to be the one way of actually getting some much needed feedback on your games because the majority of the ADRIFT community (or a sizeable portion of it at least) would take part, play the games, vote on them and some would even go as far as to review them. But even that seems to have dried up recently. In a smallish community that nevertheless boasts upwards of thirty active members, just six votes for the first competition of the year is a pitiful amount. What were the other people doing? Yes, they’ve got lives outside the Comp but showing their support would have been nice.

Okay, writing ADRIFT games and voting on them isn't a way of life: it’s a hobby. You don’t get paid for what you do and you're very unlikely to gain any recognition from the rest of the IF world for your efforts*. You write them because you like writing them or because you want to win a competition and show everyone how good you are. Or simply because it’s a hobby and it passes the time. Or maybe you do it for the recognition, to know that there are a few people out there who actually want to play your games. Of course, if you get no feedback at all for your efforts, it’s often hard to know if anyone likes them or, indeed, if anyone is even playing them. You might as well decide to jack it all in and do something more worthwhile with your time instead.

* You might, of course. The rest of the IF world isn't quite as anti-ADRIFT as it used to be a few years ago but don’t go expecting the RAIF crowd to proclaim your new ADRIFT game as superior to Photopia or City Of Secrets any time soon.

Which brings me back to the recent Spring Comp and its poor turnout of voters. Six people voted in the Comp out of a community of perhaps thirty to forty regular members, and some ten to twenty casual members. Six out of a possible sixty isn't a good amount however you look at it. It doesn’t say to anyone planning to write a game for a comp that doing so is a good idea. More than anything else, it says that people don’t care about competitions and that there's no reason to enter them.

So c’mon, people, the next time a competition is run: either enter a game or vote on the entries. Or, better still, do both! Or one day it might well turn out that a competition is announced and no one enters because they’ve seen the lack of enthusiasm for previous ones. And as competition games comprise the bulk of all released ADRIFT games these days, that would be a pretty disastrous thing to happen.