CHOOSE YOUR OWN...
by David Whyld

Review: DIY Games

This is a quite unique ADRIFT game. Not because of the story or the writing, the later of which is superb while the former quite clichéd, but because of the “Choose your own adventure” format, which many adventure writers seem to avoid for some reason. True, this format is not as sophisticated than using a more open one where you use command words instead of selecting from several choices, but it makes the game more accessible to players who may not be used to play interactive fiction. I hope the author continues to create similar games; he’s got a lot of potential.


Review: Eric Mayer

In David Whyld's CHOOSE YOUR OWN you embark on a routine business trip and don't even realize you're going to have an adventure until strange things begin to happen on the train.Mystery's THE ADRIFT PROJECT - CLASSIFIED gives you the task to test the Adrift Project ship where something has gone terribly wrong and in TICKET TO NOWHERE by Richard Otter you have the most important meeting of your life in less than seven hours, but missed your train and need to find some other way to get to the meeting on time. While these are both important problems for the protagonist they don't seem to me very dramatic.

In CHOOSE YOUR OWN the lack of a hook doesn't much matter because all you do is choose options which lead you through variations of the adventure. I've played this to a number of different ends and it turned out to be my favorite in this category. Even I can't get hopelessly stuck in a choose-your-own!