WOOF
by Roberto Grassi

Review: David Welbourne

In this game, you play a dog in your master's backyard. There's nothing you must do, but there are a handful of dog-like things you can do to gain points. Unfortunately, most of those optional tasks aren't well hinted at; you'll have to play a bit of read-author's-mind and just guess.

The game is also hampered with a time limit, missing room descriptions, and occasional poor English. But you do get to play a dog. That's gotta count for something.

Rating: **


Review: David Whyld

The strangest thing about this game is that of the six locations on offer, four of them don't even have descriptions. Indeed, the two that do last for a line each. Hence, descriptive text isn't this game's strong point.

There's very little I could find to recommend in 'Woof'. Text adventures rely on text (ergo "text" adventures) so one without even the most basic descriptions for two-thirds of the locations isn't one I'm going to have a lot of patience with. After wandering around the empty locations for a couple dozen moves, the game ended. And none too soon.

1 out of 10