Albridge Manor by Woody Ross> x table
This is a small table beside one of the chairs. It is covered in dust and has cobwebs running from the underside of the surface down its legs. A book of matches is on the end table.
> get matches
You take the book of matches from the end table.
> n
You move north.
Short Hall
This is a short hall. There are more paintings hanging on the wooden panelled walls.
> w
You move west.
Kitchen
This is the kitchen. There is a small table here and a long counter. Cupboards line the wall above the counter. There is a large, old refrigerator here beside an alcove with a small set of stairs leading down. There are windows on the west wall.
> open cupboard
You open the cupboard. A tin of cat food is inside the cupboard.
> get tin
You take the tin of cat food from the cupboard.
> e
You move east.
Short Hall
This is a short hall. There are more paintings hanging on the wooden panelled walls.
> e
You move east.
Dining Room
This appears to be the dining room. There is a large table in the centre of the room. There are chairs surrounding the table. Large windows, similar to those in the foyer, line the east wall.
> x table
The table is large and could easily seat eight people. It is covered in a thin layer of dust. An unlit candelabra is on the dining table.
> get candelabra
You take the unlit candelabra from the dining table.
> light match
You place the candelabra down and light it with the match.
> get candelabra
You take the lit candelabra.
> w
You move west.
Short Hall
This is a short hall. There are more paintings hanging on the wooden panelled walls.
> n
You move north.
Corridor Intersection
From this junction, hallways continue north, west and south.
> n
You move north.
Long Hall
This is a long hall running north and south. More paintings hang here, and one in particular catches your attention.
> n
You move north.
Solarium
This is a vast greenhouse and solarium. The walls and ceiling of this domed room are made of glass. The glass is thick and covered in grime like all the windows of the house. They are also crawling with dead vines as the plants that once grew within its walls became overgrown before they died. The place is very hard to navigate with all the dead branches, vines and foliage. There are a couple of iron-work benches here, completely overgrown with moss and roots. The ghost of a little girl is here.
> n
You move north.
Garden
This area was probably once a beautiful garden. It has become completely overgrown with weeds and brush. Large trees dominate the area, and the entire garden is surrounded by a tall stone fence, which is also covered with dead vines. You can also see a shovel.
> get shovel
You take the shovel.
> s
You move south.
Solarium
This is a vast greenhouse and solarium. The walls and ceiling of this domed room are made of glass. The glass is thick and covered in grime like all the windows of the house. They are also crawling with dead vines as the plants that once grew within its walls became overgrown before they died. The place is very hard to navigate with all the dead branches, vines and foliage. There are a couple of iron-work benches here, completely overgrown with moss and roots. The ghost of a little girl is here.
> s
You move south.
Long Hall
This is a long hall running north and south. More paintings hang here, and one in particular catches your attention.
You suddenly feel a chill in the air, and hear a whispery voice say "David!". You spin around, but no one is there!
> s
You move south.
Corridor Intersection
From this junction, hallways continue north, west and south.
> s
You move south.
Short Hall
This is a short hall. There are more paintings hanging on the wooden panelled walls.
> s
You move south.
Front Foyer
This is the front foyer of the manor. Two curved staircases curl upwards to a balcony above, overlooking the foyer. Old paintings hang along the walls here, and large windows with thick, dirty glass afford a distorted view of the grounds outside. Two old chairs and an end table flank a short hallway that leads north from the room. You can also see Theo's cellphone. Angie is here.
> u
You move up.
Balcony
The stairs meet at the center of the upper balcony here. A suit of armor stands on a small raised platform against the middle of the north wall, between some more paintings. There is a railing here to the south, overlooking the foyer below. The balcony continues to the east and west.
> e
You move east.
Balcony, East End
You are at the east end of the balcony. There is a railing here, and you can see down to the foyer below. There is a darkened hallway to the north.
> n
You move north.
Eastern Hallway
You are in a hallway on the upper floor of the manor. The floor creaks underneath you as you walk.
> e
You move east.
Child's Bedroom
This was obviously the bedroom of a child. A small, old bed sits in the corner of the room. There is a child-sized vanity near a window. There is a very scary black cat here! It hisses at you.
> feed cat
You drop the tin of cat food in the corner of the room, and the cat races over to it and begins its feast.
> search vanity
You search the vanity now that the cat is busy, and you find a child's doll tucked in one of the drawer slots.
> get doll
You take the doll.
You hear the wind picking up outside, and thunder in the distance.
> w
You move west.
Eastern Hallway
You are in a hallway on the upper floor of the manor. The floor creaks underneath you as you walk.
> n
You move north.
Attic Stairwell
There is a thin flight of stairs here, leading up.
> u
You move up.
Attic
This is the attic. The place is filled with old junk and antiques, all covered with cobwebs. There is a small window with red glass at the far end.
> search junk
In amongst the antiques, you find an old wooden crucifix.
> get crucifix
You take the old crucifix.
Somewhere in the house you hear a door bang shut.
> d
You move down.
Attic Stairwell
There is a thin flight of stairs here, leading up.
> s
You move south.
Eastern Hallway
You are in a hallway on the upper floor of the manor. The floor creaks underneath you as you walk.
> s
You move south.
Balcony, East End
You are at the east end of the balcony. There is a railing here, and you can see down to the foyer below. There is a darkened hallway to the north.
> w
You move west.
Balcony
The stairs meet at the center of the upper balcony here. A suit of armor stands on a small raised platform against the middle of the north wall, between some more paintings. There is a railing here to the south, overlooking the foyer below. The balcony continues to the east and west.
> w
You move west.
Balcony, West End
You are at the west end of the balcony. There is a railing here, and you can see down to the foyer below. There is a darkened hallway to the north.
> n
You move north.
Western Hallway
You are in a hallway on the upper floor of the manor.
> w
You move west.
Master Bedroom
This was obviously the master bedroom. It is a large room with big windows. On old four-poster bed stands against one wall.
> search bed
You find an old necklace underneath the bed!
> get necklace
You take the necklace.
> e
You move east.
Western Hallway
You are in a hallway on the upper floor of the manor.
> e
You move east.
Closet
This is a large hall closet. There is a shelf above, but the bar for hanging clothing is missing. The closet appears empty.
> search shelf
You search the shelf and discover an old brass key buried in the dust.
You suddenly feel a chill in the air, and hear a whispery voice say "David!". You spin around, but no one is there!
> get key
You take the old brass key.
> w
You move west.
Western Hallway
You are in a hallway on the upper floor of the manor.
> n
You move north.
Spare Bedroom
This was probably a bedroom, although the room is now virtually empty. The window has been broken, and the wind blows the remnants of the curtains into the room. There is a pile of clothing in the corner of the room.
> search clothing
You search the pile of clothing and find a small rubber ball. When you touch the ball, you hear a voice behind you, and turn to see a small boy, dressed in Victorian clothing. The image of the boy is very ghostlike and faint, and you feel a chill run up your spine.
"That's mine!" he yells when you discover the ball. "No fair! I'll get you for that!"
With that, the image fades and a split second later, you hear a scream from downstairs. Angie!
> get ball
You take the ball.
> s
You move south.
Western Hallway
You are in a hallway on the upper floor of the manor.
> s
You move south.
Balcony, West End
You are at the west end of the balcony. There is a railing here, and you can see down to the foyer below. There is a darkened hallway to the north.
> e
You move east.
Balcony
The stairs meet at the center of the upper balcony here. A suit of armor stands on a small raised platform against the middle of the north wall, between some more paintings. There is a railing here to the south, overlooking the foyer below. The balcony continues to the east and west.
> d
You move down.
Front Foyer
This is the front foyer of the manor. Two curved staircases curl upwards to a balcony above, overlooking the foyer. Old paintings hang along the walls here, and large windows with thick, dirty glass afford a distorted view of the grounds outside. Two old chairs and an end table flank a short hallway that leads north from the room. You can also see Theo's cellphone.
> search stairs
You find a secret door under the eastern staircase!
> open door
You unlock the secret door with the brass key.
> in
You move in.
Secret Alcove
This is a small alcove hidden behind the wooden panelling underneath the stairs. There is a small table here.
> x table
This is a tall end table with a small surface. It is covered with cobwebs. A pipe and an ashtray are on the small table.
Somewhere in the house you hear a door bang shut.
> get pipe
You take the pipe from the small table.
> out
You move out.
Front Foyer
This is the front foyer of the manor. Two curved staircases curl upwards to a balcony above, overlooking the foyer. Old paintings hang along the walls here, and large windows with thick, dirty glass afford a distorted view of the grounds outside. Two old chairs and an end table flank a short hallway that leads north from the room. You can also see Theo's cellphone.
> n
You move north.
Short Hall
This is a short hall. There are more paintings hanging on the wooden panelled walls.
> w
You move west.
Kitchen
This is the kitchen. There is a small table here and a long counter. Cupboards line the wall above the counter. There is a large, old refrigerator here beside an alcove with a small set of stairs leading down. There are windows on the west wall.
> d
You move down.
Wine Cellar
This is a small wine cellar. There is a wine rack along one wall. The dust on the floor has been recently disturbed, as if something was dragged or scraped along it. The place is damp and smells musty.
> move rack
You search behind the wine rack and discover a secret passage to the south!
> s
You move south.
Secret Room
Almost a small cave, the floor of this room is damp earth. The walls are rough stone, seemingly carved out of the ground and not part of the original house. It is very cold here, and you get a sense of something... evil.
> bury pipe
You use the shovel to bury the pipe.
You suddenly feel a chill in the air, and hear a whispery voice say "David!". You spin around, but no one is there!
> bury necklace
You use the shovel to bury the necklace.
> bury doll
You use the shovel to bury the doll.
> bury ball
You use the shovel to bury the ball.
> bury crucifix
You bury the crucifix with the other items. Suddenly the walls begin to shake and you hear a loud unearthly moan. You turn and flee, your hands covering your ears. You run to the foyer, the paintings falling off the walls and a host of voices crying out in despair! Your heart sinks when you see that the front door is still closed. Suddenly it flies open! You run out of the house as fast as your tired feet will carry you, and flee into the night...
You make it back to the car as morning finally arrives. A police cruiser finds you walking near the car and jabbering to yourself. You are brought back to the city and questioned, before being handed over for a mental evaluation. Your claims are looked into, but no house is found!
You spend the rest of your days in a mental institution, haunted nightly by Theo and Angie. At least you made it out alive...
At least you made it.
You scored 50 out of the maximum 50!
That is 100% of the game!
Well done - you scored maximum points!
[Press any key to end]