Goblin Hunt by David Whyld> n
You move north.
The gravestones of several dozen dead goblin hunters are arrayed about you, a chilling reminder of just what fate awaits you if you fail today. You can move north, south, northeast and northwest.
By one of the gravestones you catch sight of Blood, the goblin who you've been chasing. He gives a snarl and runs off to the north.
> x gravestones
Nosing around the gravestone of the great goblin hunter "Thugg the Evil Git", you come across a whistle that must have been dropped by Blood.
> ne
You move northeast.
The wall surrounding the graveyard has tumbled down here, allowing access to a field to the east in which several cows are currently holding a discussion on the vagaries of isometric shapes in a diagonal universe. Riveting stuff. You can move east, west, southwest and northwest.
> e
You move east.
There's a field here but on account of the cows who keep brushing past you and disrupting things, it's kind of difficult to make head or head of what's going on. You can only move west.
> blow whistle
The moment you toot! toot! on the whistle, the cows back away in bovinical fear. A few further blasts on your nifty new whistle get them running off as fast as the eye can see.
Allowing you the opportunity to get a good look at the field for the first time.
> l
Now mercifully empty of cows, the field is also empty of pretty much else. Oh, aside from a corpse lying on the ground. Looks like the cows trampler the poor chap. You can only move west.
> x corpse
You quickly search the corpse and find a lot of dead skin, some dried blood, a bit of brain matter... and some armour! You're so pleased by this final find that you leave the other stuff where it is.
> wear armour
You put on the armour.
> w
You move west.
The wall surrounding the graveyard has tumbled down here, allowing access to a field to the east that is now remarkably cow-free. You can move east, west, southwest and northwest.
> nw
You move northwest.
The only thing of interest in the northern part of the graveyard is the gravedigger's hut. And this is a lot less interesting than you might think on account of it being locked up tighter than your wife's purse when you're on the scrounge. You can move south, southeast and southwest.
> knock on hut
You rat-a-tat-tat on the door.
...press a key...
Nothing happens.
...press a key...
Until the door suddenly comes flying open and a spindly hand reaches out and pulls you inside...
...press a key...
There must be something about being a gravedigger that makes someone want to live in a place as cheap and sleazy as this. Take away the lavis wall hangings, piles of tapestries in the corner and wall-to-wall carpeting and this is just one downright tawdry place. Bert the gravedigger is here. You can only move out.
"You must be one of them dere goblin hunters," says Bert. "Filthy scum."
"All goblins are," you say.
"I wasn't talkin' about the goblins."
> talk to bert
"No, I ain't helpin' you," he says. "You oughta leave them there poor lil goblins alone. They never hurt no one."
"They burnt down the town of Bottum and killed fifty people," you say.
"Bah. That's just statistics."
> talk to bert
"Harmless fellows goblins are," says Bert.
"They eat humans," you say.
"Can't hold a fellow's dietary habits against him."
> talk to bert
"They love music and dance, do goblins," says Bert.
"They kill musicians and hang dancers from the rafters of their castle," you say.
"And I suppose you think that makes 'em bad?"
> talk to bert
"They'd offer their left arm to help out some poor unfortunate, would goblins," says Bert.
"They threw Old Missus Crudgather down the stairs of her house," you say.
"Probably just a lil misunderstanding."
> talk to bert
Bert sighs. "I ain't helpin' you and that's final."
> talk to bert
"No, I said!"
> talk to bert
"Damnitall! How many times I have gotta tell you?"
> talk to bert
"Take a hint! You ain't gettin' my help and that's final!"
> talk to bert
"Oh, hell with it!" Bert snatches up a shield and thrusts it into your hands before shoving you out of the door. "Go and kill the evil, murderin', arsonist git if you want. I ain't gonna speak up fer a lousy stinkin' goblin!"
...press a key...
The only thing of interest in the northern part of the graveyard is the gravedigger's hut. And this is a lot less interesting than you might think on account of it being locked up tighter than your wife's purse when you're on the scrounge. You can move south, southeast and southwest.
> s
You move south.
Here is a relatively empty spot in the graveyard, no doubt waiting for another would-be goblin hunter to get himself murdered so it can be filled. Hmmm, over by that bramble bush strikes you as a good place.
"Death to the hooman scum!" yells Blood and throws himself at you so fast you have no time to react.
His hammer comes slamming down on you with enough force to completely shatter your body and leave you a pile of broken bones and pulped flesh on the ground...
...press a key...
But fortunately you're wearing some armour and so the blow just bounces off. Whew! Lucky save there!
Blood gives a curse of disappointment at this unfortunate (for him) turn of events and runs off to the south.
> s
You move south.
The gravestones of several dozen dead goblin hunters are arrayed about you, a chilling reminder of just what fate awaits you if you fail today. You can move north, south, northeast and northwest.
> s
You move south.
The gates of the graveyard loom before you, nasty looking structures carved from great big ogre bones and thrust into the earth. What was wrong with wood you don't know. Blood, the most vicious goblin you've seen for at least fifteen minutes, is here, bloodstained hammer in hand. You can only move north.
"Come ter die then, hooman?" grunts Blood.
"Nope," you say cheerfully. "I've come to lop your head off and hang it over my mantelpiece so my friends can see it and be really impressed. I might even hollow it out and use it as a mug for drinking beer out of."
Blood spits. "Bah! Civilisation makes me sick! C'mon then, let's get this over with!"
> kill blood
Hefting your trusty axe, you lunge at Blood and stab him in the gut with it. At the same time, the evil goblin lashes out, his hammer coming crashing down on you with stunning force; only the shield you're carrying manages to divert the force of the blow. You shove Blood away then attack again.
Your axe slices his legs clean off.
"Ah, crap!" he mutters, floundering around on the ground. "Say, hooman, you wouldn't happen to have a good sewing kit on you by any chance? Only me legs-"
"And your head," you finish, and then finish him.
...press a key...
People watch in awe as you wander through the streets with the dead goblin's head held high. A couple of little girls observing this have a screaming fit but you're on a roll here and don't let a minor thing like that bother you.
Today you're a hero with the entire town of Groyn in envy of you. But tomorrow...
Tomorrow is the next goblin hunt.